Yesterday kicked off the supposed reign of the Great Captain Alexander of Macedon. After the disappointment against the Greeks, Philip II died and was succeeded by his fiery son Alexander, who has already been wounded severely in battle once. He decided to vent his spleen on the pesky hillmen of Illyria. I won't do a deployment map for this one - it was pretty straightforward. A massive attack on the open right by the cream of the cavalry, with phalanxes attacking the steep hills in the centre and lots of light troops masking the left. Alexander went in frontally against inferior cavalry and got hammered - all of the Companions and Thessalians went down with him. Occasionally a game happens where terrible dice by one side are matched by brilliant dice on the other, and this was one such night. Alexander's glory boys couldn't hurt a horse fly while the Illyrians went through their opponents like a hot knife through butter. That's now twice that Alexander has been badly wounded.
We had a bit of a discussion about how best to portray the Great Commander on the tabletop. In Empire, a Great Captain adds a massive +2 to a D6 roll, but we felt that simply giving his forces an extra one-third points was too much - they would never lose in a figure game with such disparity. Plus, it wouldn't be much fun to play. So Gordon came up with an idea borrowed from Napoleonics: the Great Captain adds a morale level to all troops within an 8" radius. And if he is removed from play, all units within 8" drop to a level below their usual and have to test morale. This gave Alexander three legendary cavalry units with which to carve up the opposition - except they couldn't hit a thing. We can't remove him from play because that would upset the balance of the board game, so we ruled that he loses one of his strategic actions while recovering, and another empire gets to go.
So, next week it's the Carthaginian landing against Syracuse. Let's see if one of the so-called Great Powers can actually conquer something!
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Wednesday, 30 September 2009
Monday, 28 September 2009
Campaign Musings
There has been an interesting discussion thread on The Miniatures Page about campaigns, started by CorpCommander. There seems to be a consensus that campaigns fizzle out too easily, something I can understand from my own past experiences. I've been through the whole range of possibilities, using board games for the strategic elements, with fully worked out army rosters and so on. The reason I liked Empire as soon as I saw it is that it abstracts all of this. The long turn length is varied by the appearance of great commanders, and there aren't even any armies. What matters is which provinces one controls, and thus which enemy or neutral ones can be reached so as to expand one's empire. We play it at the club, and it doesn't matter who is there on the night. Some players have an affinity for a certain power, and they tend to make the decision as to what that state does when it gets a shot, but apart from that it just keeps generating tabletop battles. And they lend themselves to multi-player. The good thing about not having fixed army compositions and the need to keep records is that we can vary the armies within the permitted parameters from battle to battle. From my perspective, the game is giving us a continued rationale for what we play on Tuesday evenings without being too onerous.
Sunday, 27 September 2009
I Legio Command Stand
1st Legio Triarii
Thursday, 24 September 2009
More action and unit shots from Callinicum at Claymore
Action and unit shots from Callinicum
Wednesday, 23 September 2009
Empire, Turn 1: 350-340 BCE
We have now played the entire first turn of the campaign from Philip Sabin's Empire game. A summary of the events:
1: Bactria slips from Persian control.
2: The Macedonians under Philip II attack Greece and are defeated in a close-fought battle. Prince Alexander is badly wounded leading the Companions.
3: The Persian Empire fails to add Aegyptus to its dominions.
4: A Carthaginian invasion fleet is scattered off Sicily by severe storms.
5: Rome just fails to bring central Italia under its domination when a consular army is defeated and the consul killed in battle.
Strangely enough, not one of the major powers has managed to add to its territory; indeed, the Persians lost a province. All of the battles have been incredibly close, two of them draws. Maybe we are just getting better at Tactica II.
1: Bactria slips from Persian control.
2: The Macedonians under Philip II attack Greece and are defeated in a close-fought battle. Prince Alexander is badly wounded leading the Companions.
3: The Persian Empire fails to add Aegyptus to its dominions.
4: A Carthaginian invasion fleet is scattered off Sicily by severe storms.
5: Rome just fails to bring central Italia under its domination when a consular army is defeated and the consul killed in battle.
Strangely enough, not one of the major powers has managed to add to its territory; indeed, the Persians lost a province. All of the battles have been incredibly close, two of them draws. Maybe we are just getting better at Tactica II.
Rome tries to expand

The Romans advanced purposefully as is their wont. The Italians on their left held back a little, somewhat slowed by the steep hill. The Etruscan horse was stronger than the Romans facing them, so elements of the rightmost (socii) legion peeled off to stop their flank being turned. They needn't have worried, since the Etruscans drove the equites from the field and followed in hot pursuit, effectively taking themselves out of the game. However, this gave the Etruscan phalanx the edge against the Roman legions in the centre. The two Roman legions grudgingly gave way and then finally crumbled, just as the Etrsucans' Italian allies were destroyed. The Roman consul of the day went down fighting bravely with the Triarii, taking his opposite number with him. Both armies reached their breakpoint at the same time.
Doing a re-count afterwards, I realised that if the Romans had not committed their leader, they would in fact (just) have won, the loss of two legions plus all of the cavalry being outweighed by the survivial of the socii legions and Italian allies. The death of the general swang it to a draw, which in campaign terms means that the Romans retire to build up for their next attempt.
Saturday, 19 September 2009
Thursday, 17 September 2009
Deployment Plan for Zama

Sunday, 13 September 2009
Saturday, 12 September 2009
Thessalians
Friday, 11 September 2009
Wednesday, 9 September 2009
Persians invade Aegyptus

Monday, 7 September 2009
Sunday, 6 September 2009
Wednesday, 2 September 2009
Macedonians attack Greece

Tuesday, 1 September 2009
On the painting tray for September
In August, I managed to paint 15 Garrison Hoplite Greeks and complete 24 Hastati and 24 Principes, including basing for the Romans. That's 63 figures in 25mm. In order to be able to put on Zama, I need to paint 50 infantry per month; it does look as though I'm on target, so far at least. For September, I have on the tray another 24 Principes; 24 Triarii; a Legionary command stand of 4 figures; and 12 Slingers to update that I bought with a basic paint job already on them. If I manage this lot, I'll have the whole of the first legion for Zama and some of the slingers for the Carthaginians, if needed.