Just wanted to say hello to the various folks who have decided to follow the blog, and thanks as well. Normally when someone joins as a follower I try to send a mail directly, or repay the compliment and join their blogs. This isn't always possible, though. Recently, I've also noticed that blogger jumps around a bit, and even though it tells me that someone else has joined, I can't tell who it is!
Gaming life is pretty slow at the moment, mainly because Christmas and New Year are followed in my family by kids' birthdays in January/February. I am still painting, though, and I have met my target of a dozen Republican Roman cavalry this month. I'll wait until I have another dozen painted the same way in February, and then post some pictures. We're also continuing with the Empire campaign at the club, albeit in fits and starts due to my time being unpredictable. However, once things settle down again, we will be hitting the half way point and the first Victory Points calculation. Then we'll decide if we want to give it a break for a while, or keep going.
Cheers everyone, and thanks again!
Paul
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Saturday, 29 January 2011
Saturday, 8 January 2011
Programmed Wargames Campaigns
I've just added this page to the list at the top left of the main blog front page. I first thought about it a while ago and then it lay fallow until a virtual conversation with Simon the Big Red Bat. So far the suggestions are for the Romans, but it could be adapted for other powers as well. As a multi-player campaign it adds a bit of spice, because you can always play the opposition against your imperial rivals.
Monday, 3 January 2011
Republican Roman Cavalry
These are the figures I finished in December. I have 24 of them, painted RED!! because they are meant to go with my red Roman legions. The next batch will have white tunics and shields to accompany the Latins.
First up: a shot of the whole unit |
Figures are by 1st Corps |
Close-up of the command figures at the unit centre |
I used LBMS transfers for Aventine Velites; they don't make any for 1st Corps cavalry |
A side view |
On the Painting Tray: January 2011
In December I finished 24 Republican Roman cavalry, which is 12 more than I had anticipated. Which is nice. This month I'd like to paint another 12, this time with slightly different colours and shields. If I manage to repeat December's total, that will finish the Roman cavalry to accompany my Republican legions.
Saturday, 1 January 2011
Magnesia Part 2 and a post mortem
Picking up from where we left off:
Post mortem
Simon the Big Red Bat left an interesting comment on one of the earlier posts. He noticed that in our game the armies are lined up evenly, when most other refights show Eumenes well outflanked. I catered for this in my original deployment by having gaps between the Roman units and deploying Eumenes' horse in two ranks to match the enemy. This meant that the tough Roman legions were still tough, but were up against a real mass in the centre. It also left plenty of channels for the Velites to operate, and indeed they did manage to score a couple of hits on the elephants before they joined in. At a couple of points in the line the Romans did lose Principes and were almost down to the Triarii, but then it was all over. This "feels" right to me.
As to historical comparisons, Mark made an observation post-battle that he thinks Antiochus was attempting a double envelopment. This would explain the massed cataphract charge on the right, which had some initial success. It also explains what happened on the Seleucid left. Here, the scythed chariots would have been intended to do as much damage as possible, which could then be exploited by the cavalry. On one or both wings the horse would then be able to come into the flanks of the legions. In the meantime, the phalanx effectively stayed put to try to absorb as much punishment as it could. Of course, we know the plan failed. Antiochus seems to have been rather carried away by his success on the right and failed to exploit it correctly. On the other wing Eumenes prepared his counter to the chariots and swept the disordered enemy cavalry from the field. And in the centre the velites targeted the elephants, which were finished off as effective units by the legions. This spread panic amongst the phalanx, and it's game over here.
There are two issues for a game that attempts to recreate such a battle. The first is how to reconstruct the armies and their deployment. Our chosen ruleset, Tactica II (playtest version), is like most rules in that it contains a points system. I was loathe to make the points values unbalanced in my scenario, because that might "break" the rules. So I countered the Seleucid superiority by reducing their overall numbers somewhat, and increasing the quality of the Pergamenes, which I think is in fact warranted by their superlative performance anyway. The second issue is whether to replay or refight. I personally prefer the second option: start with the historical deployments as much as you can, but then play it the way you want. This is what happened, especially on the Seleucid left, which I ran to start with until more of the players arrived. Here, I kept the cavalry stationary, so that when the chariots routed they dispersed before causing any grief. The pay off was that it allowed Eumenes to keep the cataphracts in particular out of the game long enough for a resolution to occur elsewhere. I'm happy with this; again, it (subjectively) "feels" right.
Any changes? Perhaps some. No points system is perfect, as we all know. But them Romans are damned tough. I might add an extra rank to the Seleucid rightmost cataphract columns to give them a better chance of getting through the Hastati. I also might increase the Galatian foot by a rank as well - they are very vulnerable as is. But these are minor tweaks based on a single poor performance. It has to be said that the Seleucid dice were dire. Not one of their right wing cavalry managed a proper impetus effect, and there's a 50% chance per unit that they will. Plus, their morale and disorder dice failed completely when it came to the point of decision. You can't legislate for luck like that!
Having said all of this, twelve players had a good go at a very large game. From start to finish, it only took three and a half hours. Quite a few folks said it would make a great display game for the shows in 2011, which is a good idea. We need a decent tabletop to complement the figures, though.
Suddenly, it starts to go wrong for Antiochus. The cataphracts are routed, leaving a large gap on the Seleucid right. |
Post mortem
Simon the Big Red Bat left an interesting comment on one of the earlier posts. He noticed that in our game the armies are lined up evenly, when most other refights show Eumenes well outflanked. I catered for this in my original deployment by having gaps between the Roman units and deploying Eumenes' horse in two ranks to match the enemy. This meant that the tough Roman legions were still tough, but were up against a real mass in the centre. It also left plenty of channels for the Velites to operate, and indeed they did manage to score a couple of hits on the elephants before they joined in. At a couple of points in the line the Romans did lose Principes and were almost down to the Triarii, but then it was all over. This "feels" right to me.
As to historical comparisons, Mark made an observation post-battle that he thinks Antiochus was attempting a double envelopment. This would explain the massed cataphract charge on the right, which had some initial success. It also explains what happened on the Seleucid left. Here, the scythed chariots would have been intended to do as much damage as possible, which could then be exploited by the cavalry. On one or both wings the horse would then be able to come into the flanks of the legions. In the meantime, the phalanx effectively stayed put to try to absorb as much punishment as it could. Of course, we know the plan failed. Antiochus seems to have been rather carried away by his success on the right and failed to exploit it correctly. On the other wing Eumenes prepared his counter to the chariots and swept the disordered enemy cavalry from the field. And in the centre the velites targeted the elephants, which were finished off as effective units by the legions. This spread panic amongst the phalanx, and it's game over here.
There are two issues for a game that attempts to recreate such a battle. The first is how to reconstruct the armies and their deployment. Our chosen ruleset, Tactica II (playtest version), is like most rules in that it contains a points system. I was loathe to make the points values unbalanced in my scenario, because that might "break" the rules. So I countered the Seleucid superiority by reducing their overall numbers somewhat, and increasing the quality of the Pergamenes, which I think is in fact warranted by their superlative performance anyway. The second issue is whether to replay or refight. I personally prefer the second option: start with the historical deployments as much as you can, but then play it the way you want. This is what happened, especially on the Seleucid left, which I ran to start with until more of the players arrived. Here, I kept the cavalry stationary, so that when the chariots routed they dispersed before causing any grief. The pay off was that it allowed Eumenes to keep the cataphracts in particular out of the game long enough for a resolution to occur elsewhere. I'm happy with this; again, it (subjectively) "feels" right.
Any changes? Perhaps some. No points system is perfect, as we all know. But them Romans are damned tough. I might add an extra rank to the Seleucid rightmost cataphract columns to give them a better chance of getting through the Hastati. I also might increase the Galatian foot by a rank as well - they are very vulnerable as is. But these are minor tweaks based on a single poor performance. It has to be said that the Seleucid dice were dire. Not one of their right wing cavalry managed a proper impetus effect, and there's a 50% chance per unit that they will. Plus, their morale and disorder dice failed completely when it came to the point of decision. You can't legislate for luck like that!
Having said all of this, twelve players had a good go at a very large game. From start to finish, it only took three and a half hours. Quite a few folks said it would make a great display game for the shows in 2011, which is a good idea. We need a decent tabletop to complement the figures, though.