I have been gaming since school, moving from historical figures gaming through role playing and back again. I decided to Blog after being persuaded by some friends that it's time I joined the digital age properly. The plan is to showcase various goings-on in my gaming life and keep it updated as much as I possibly can, barring work and real life.
Yet another legion for Caesar's boys (and Marius, Sulla, Pompey, Lucullus, Sertorius, plus anyone else who used them). Again almost entirely by Companion Miniatures, these guys will be the last of my legions wearing cloaks. However, to make them different from the other two legions already painted, this time I will adapt a really nice LBMS transfer intended for Warlord Games figs (I think); it has two crouching lions in white to either side of the shield's centre on a black background. I just liked the look of them...
Also known as the legion I've finished just before the end of September:
Rank and file by Companion Miniatures, with some officers thrown in randomly from other manufacturers. Shield designs by Little Big Men for 1st Corps, cut and shaped to fit a bit.
Now that summer is mostly over, it's been time to get back to painting. The intention is to paint a legion a month for the next three months. That should give me enough Marian types for one army in our campaign.
These are the guys who will face the Germans and Mithridates. I'll need to paint up more legions, probably with white shields, to be the opposition in the Social War and the various subsequent civil wars.
The fourth photo shows them on parade with the previous legion I finished. I'm trying to mix and match the legates from every make I can find, to give a bit of variation.
A quick overhead shot.
Here they are from the back, the general's viewpoint. I hope you can make out the different shades on the cloaks of the legionaries - I wanted one to be a darker colour than the other so that gamers can tell the difference between the two.
Here's a closer view, with the guys just finished in the darker cloaks to the right as you look at it.
The total for 2014 now stands at 456 foot, 107 mounted and seven elephants completed. It turns out that I won't be needing to paint some Indian infantry for Hydaspes after all - Simon has already bought enough to finish the Indian army, and has painted half of them already. I will, though, take a break at one point to finish my North African army - Jugurtha will be appearing in the campaign soon-ish...
The latest battle in our ancients campaign sees a punitive Roman army attempt to put down the slave revolt in Sicily. The Romans are led by the junior consul that year, Gaius Fulvius Flaccus, the senior consul (Scipio Aemilianus Africanus) being rather too grand to lead an army on such a menial task. He has, after all, conquered Carthage and Numantia, and has graciously condescended to leave some minor military glory for others. The slaves, mostly Greek in origin, are led by Eunus.
I constructed and supplied both armies and, in the interests of saving time, laid out the defending slave army's deployment on a map. Simon couldn't make it, so we used a mixture of North Africans and Spanish to simulate the slaves. I played them with Graham against Billy and Gordon as Flaccus and his legate. Map:
The slaves are in blue, Romans are in red, Socii in white, and auxiliaries in yellow. The large pale rectangle denotes the slaves' deployment zone, just by way of explaining the choices open to me as defender of all that is good and right against the rapacious hordes of greed.
On our side, Graham led our paltry cavalry forces from our left, with plenty of support from light infantry and skirmishers, while I ran the infantry masses. In terms of deployment, I packed our left and refused our right, leaving a lone unit of foot in front of a marsh to hold up the opposition for as long as possible, and hiding another in some woods. Most of our foot was concentrated in large columns aimed at where I thought the Romans would be on the right of their army. We ruled that the slaves shouldn't have much cavalry or decent equipment, but should have high morale. They really hate Romans, and they know what will happen to them if and when they lose. But Eunus is going to go down fighting and take as many of them with him as he can. Our army:
Extreme Left Wing Command
Four units of 12 Peltasts
Left Wing Command
Two units of 8 light horse with javelins
One unit of 12 medium horse +1 morale
One large unit of 15 slingers
Main Infantry Command
Two units of 48 massed medium foot (+1 Morale) in four ranks
Three units of 48 massed medium foot (+1 Morale) in six-rank columns; these deploy in between the two wider units to either side of the formation
Two units of 11 skirmishers with javelins
The Consular army comprises two Roman and two Socii legions, each having 8 Velites, 24 Hastati and 24 Principes. There is no functional difference between Romans and Socii, nor between the two types of heavy infantry, this being a very late Republican army only one generation before the reforms of Marius are due to take place. They also have various auxiliary types. Gordon set them up as follows:
Right Wing Command
One unit of 12 Spanish Caetrati
Three units of 8 Numidian Light Horse
One large unit of 15 Numidian skirmish archers
The Socii legions, deployed as four units of 24 figures, each in three-rank columns
The Roman legions, deployed in the same way as their allies.
Left Wing Command
18 Roman Equites medium cavalry
18 Latin Equites medium cavalry
Three units of 12 Spanish Caetrati
One large unit of 15 Numidian slingers
Before the battle, the Roman commanders in their conference decided that the enemy would try to pack one wing and break through the Roman lines, doing as much damage as possible. It would be impossible to predict which wing this would be, but since the wood at the left of the field as seen from the Roman point of view could be easily taken by the Caetrati, the wide open area beyond could then be exploited by the cavalry, which would also incidentally set them up for pursuit. This explains the somewhat unusual reversed deployment, with Romans on the left instead of their more usual position in the right.
We used the reverse of my cloth, which is red, to make the battlefield seem more volcanic (it is in southwestern Sicily). Mots of the photos didn't really come out, but I hope the deployment map gives some sense of the relative starting positions. Terrain favours the defenders, but even so it will be a race to see if the large columns can crash through the Italians before the right wing of the slave army is destroyed. I as Eunus know that this is all or nothing.
We join the battle at mid-point, the exciting bit. This is our main moment of attack. The Italians perform badly, but so do the columns. The best we can now hope for is that at least our left gets away before the Romans come crashing in with full force.
This is what threatens our right. The Equites, led by the Italians, have ridden all the way round the rightmost wood and are now in position to hit the flank of our rightmost infantry unit. Our hope was that by this point the columns would have punched through, but now we are in real danger of losing the entire army.
Having said that, on our extreme left Graham is having real fun destroying Numidians and Caetrati. Our entire left has been cleared.
First blood to the Equites, but our enhanced morale enables the rest of the army to hold firm.
Our central column has collapsed, and the one to our right is about to go the same way. However, Eunus leads the left most column in person and our weight at the left finally tells - one and a half Italian legions suddenly disintegrate, allowing about 40% of the slaves to make a run for it. Eunus himself dies as the Equites slam into his unit on pursuit.
His sacrifice, however, is not in vain. The destruction of all of the auxiliaries on the right of the Roman army plus the loss of all those Italian legionaries means that, although victorious on the field, Rome does not have enough power left to hunt down and finish off the remnants of the slave army. They will need reinforcements to do that, so Consul Flaccus' dreams of military glory are somewhat dashed. In the meantime, nasty guerrilla actions will continue over the winter and into the next year before Rome can finally decree the area pacified.
I have to say that this was a real fun game. Campaigns have many difficulties, not least striking a balance as to which games are worth playing. The slaves were always going to be well up against it, with little likelihood of pulling off a victory. However, as with the Parthians, the tabletop challenge in these circumstances seems to work well: maybe you won't see a victory in battle, but there will be ongoing campaign consequences if you do your best. It can be somewhat liberating to know that you are meant to lose, but nevertheless manage to pull something out of it. Besides, if you do win, you earn serious bragging rights. The trick is to make such games plausible and interesting to play, even if they are somewhat unbalanced.
One of Caesar's legions. This one will have cloaks, but I'm painting them a different shade from the previous lot. Basically, officers' will remain bright red, but the rank and file will have a deeper, crimson shade. I don't want too much of the same thing; besides, if they are side by side on the table, the player will need some sort of visual clue about which legion is which. There will be 80 figs plus a mounted legate.
Summer 138: The Romans subjugate Illyria and their roving eastern Mediterranean army arrives in the Propontis. Both of these armies will remain in place for some considerable time, due to uncertain rumblings from the many other tribes in the region. In the east, the Egyptians retire to Babylonia and the Parthians re-enter Persis.
Autumn 138: The Romans annexe Propontis and the Parthians retake Persis.
Spring 137: The Parthians advance into Characene.
Summer 137: The Parthians retake Characene.
Autumn 137: The Parthians advance into Elymais.
Winter 137: An Indian army arrives in Sind ready for conquest northwards.
Spring 136: The Parthians retake Elymais and the Indians move into their northernmost province of Sattagydia.
Summer 136: The Indians invade Gandhara.
Autumn 136: Alarmed by Indian movements, the Parthians move their army to Aria on the Bactrian border, picking up central reinforcements on the way. In the meantime, the ndians annexe Gandhara.
Spring 135: The Indians invade Ammyrgia. In the west, a massive slave uprising occurs in Siciliy, led by one Eunus.
Summer 135: The Romans raise a new army in Latium to deal with the slaves, who establish full control over Sicilia Poeni. In the east, the Indians annexe Ammyrgia.
Autumn 135: The Roman army moves to Sicilia Sicarii and Eunus advances his slaves into Sicilia Greacus. The Indians move into Tocharia. Spring 134: The Romans advance into Sicilia Greaci. There is some vicious guerilla warfare and then the slaves
retire to Sicilia Poeni. The Indians annexe Tocharia.
Autumn 134: The Romans attack the slaves in Sicilia Poeni and the Indians invade Bactria.
This gives us two major battles in the same season, after four campaign years of relative quiet. Things are heating up again...