No more photies! Basically, the German cavalry eventually hit our rightmost legion in the rear, and then the next one in disintegrated due to casualties and poor morale, breaking the Roman army. This happened at exactly the same time as the German army reached its breakpoint - a draw.
The whole point of this exercise was not just to play an ad hoc game, but to experiment a little with different types of legion. I'm pretty sure I did a few things wrong, such as legion breakpoints and so on, but the game plus some discussion afterwards firmed up some ways to run the professional legions when they appear in the campaign, which is now not too far off. These suggestions have been written to be as rules neutral as possible:
- Rome may raise up to four legions from the capite censi in a single season, always bearing in mind the cost! Such a legion will initially be counted as raw, i.e. it will comprise 9 cohorts of fresh recruits counting as medium militia. The eagle cohort will be a step better, fighting as heavy militia. The legion breaks on 44 hits.
- The army may move on immediately, or it may spend the season training. In this case each legion pays an extra point per figure, giving a trained legion of 9 cohorts of heavy militia and an eagle cohort of veterans. Such a legion will still have 44 hits. A raw legion may use this training rule at any time - it just takes a season and costs cash.
- In order to simplify campaign book keeping, a legion is lost when it is broken on the field. If, however, it survives and either draws or wins the battle, it automatically improves as follows. A raw legion beomes trained. A trained legion becomes veteran, with an elite eagle cohort and 58 hits. Legions that survive will always come back in effect at full strength.
- Should a veteran legion survive in this way for another two battles, it becomes elite, with a legendary eagle cohort (think Caesar's Tenth). It will have 66 hits.
- If an elite legion loses a battle it is reduced to veteran status.