Overall, the battle felt right. The early commitment of the Norman infantry saw their total destruction, and one of the units of milites on the Norman right was whittled down by Saxon attrition, so the Norman army lost almost half its breakpoint before achieving victory. Most of the rest of their cavalry was pretty beaten up as well, so the figure of roughly one-third Norman casualties that is usually quoted for this battle seems correct. The Saxons were hard to shift, but once gaps started to appear it was really only a matter of time, barring something wild. Duke William was almost wounded at one point in the melee, but that was his only brush with serious danger.
I had not been expecting so many players, and the post-battle discussion became about ways to turn it into a better game, as opposed to scenario. We have come up with some ways to do this to give the Saxons some more possibilities for being active, although of course they start on hold orders. I was surprised by Simon's use of the javelinmen, so I might just say that they have to stay in support of the shieldwall, as they did historically. Apart from that, we're ready to go. All I need to do now is paint up my newly arrived command stands, so we should be able to have another try in February.
The good thing about all of this is that it will provide plenty of information for a write-up for the Society of Ancients Hastings project, whatever form it takes.