After a hiatus of some weeks (family commitments), I made it back to the club for the latest battle in the campaign as the Indians attack Bactria.
The Indians win, but at a cost. and they won't be able to hold the province. Which means the Parthians will do what Parthians do best - mount a gigantic raid, stab the Greeks in the back and then run off with the spoils. At least, that's how we decided it should go, almost like a kriegspiel.
I did notice one thing about this game and its outcome, which is that we all had a good time and nobody cared about the freaky results. The reason for this, I think, is that although it was a campaign battle, nobody had much of an emotional investment, and that is pretty much true of the campaign as a whole. We are effectively using it to generate battles, each of which is a free for all multi-player, all welcome. Since I generate the games almost automatically, no player runs any single state, which removes extreme competitiveness. It also explains the campaign's longevity, following on from the end of the long running Empire campaign. If individual powers are not run by a specified player, then we avoid that well known course of campaigns, player drop-out. The whole thing is a group effort, and that insulates us against that happening.
Giants and What's Next - No pics this time. I worked a bit on the remaining giants. Frosty, the mini-giant, is almost done. As for the big Warploque giant... I doubt he's going to...
2 hours ago