Saturday 18 May 2013

Idea for Casualty Markers

Tactica II can have units of up to 48 figures, and damage is attritional, with units being destroyed when they reach a certain threshold.  This is based on the number of figures multiplied by a fraction that depends on the unit's morale.  It sounds more complex than it actually is, since almost every unit is classed as veteran as standard, with a unit breakpoint of two-thirds.  The largest unit has 48 figures, so it would be destroyed at 32 hits, every one of which needs to be recorded.  For a long time now I have been becoming more and more dissatisfied with the ways we keep track of casualties, especially for large display games.  Counters or pipe cleaners or whatever always look ugly.  I know that there are commercially available casualty dials, but I would need loads of these.  For example, our next big game will be First Mantinea, and the Spartans and their allies alone have 18 units, of which 11 have 48 figures.  Since most dials only go up to 12, and cost 60p each, it doesn't take a genius to work out that it would soon become prohibitively expensive to do it this way - and that's just for one army!
These photos show my patent answer - cheap, home-made and durable.  I constructed a whole load of double-sided card circles, with the help of my daughters.  Numbers are 1-12 on one side, and either 13-24 or 25-36 on the other.  Each side has a piece of flexible steel paper because the bottoms of the casualty markers have some magnetic flexible tape type stuff; the combination should hold them steady.  The idea is that the dials can  be used for any army at all, and that the individual army would have the appropriate figures, one per unit.  In other words, these are sabot dials.  You could make them look more professional, say with printed numbers, but I'm hoping these will look the part.  Too many counters and things do detract from the look of a large battle, but cheap and cheerful should do the job.

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