Sunday, 23 August 2015

A few Gauls for Willie

Finished one of the small jobs I had waiting:
Eight wealthy Gauls for Willie. Figs by 1st Corps.
I gave them some Gripping Beast shields I had lying around, mainly because I also had the LBMS transfers to fit. They have not been based, since Willie will mix them in with his existing Gauls to suit.

Thursday, 13 August 2015

And now for something completely mental...

As I get ready to fly south for the winter, also known as moving to Cheltenham, I am trying to get as much painting done as I can before I go. I have a few bits and pieces to finish, and I would like to do them now so that I don't need to take them with me. Some of them are for Willie, and here's the first:
This has to be the most insane thing I've ever painted. I don't know the manufacturer (Willie found it at a bring & buy, I think), but it is very nicely detailed indeed. Besides, everyone needs a giant Celtic loon. Some of the details are especially nice, such as the nut job's broken nose and false eye, relics of a previous drive in the countryside...
Here's a side view of the whole thing bouncing along at full speed. I really went to town on this, making it as over the top as I possibly could.
A rear end view, if you'll pardon the pun. The details on the tunics, believe it or not, are cast on the driver and helper.
A view of the other side. The whip is made from salvaged wire for a small notebook.
The model came with a moulded base, which even has a starfish on it. This is presumably meant to be one of the British chariots that scared Caesar's legionaries so much by thundering along a beach somewhere near Essex. Not much has changed in 2,000 years...

Wednesday, 12 August 2015

Albinus Encounters Jugurtha

Campaign game. Albinus, Governor of Africa with proconsular imperium, moves in response to massive provocation from Jugurtha, not to mention anguished cries from the Equites whose business interests are under threat. Albinus marches to the northwest from Leptis Magna, following the ancient coastal route. His reverie is shattered one morning, though, as scouts report that Jugurtha has arrived on the hills to the left of the Roman route of March. The terrain is quite hilly and broken, but rather than take any chances Albinus orders the army to shake out into battle formation. Initially, all the Romans can see are elements of the Numidian host.
First up is the view from the left of the Roman army: some of Jugurtha's skirmishers, with light infantry lurking in the distance.
The centre is a large ridge. Albinus' veteran Socii commanders advise him that there will be a lot of people hiding there. All they can see at the moment is a column of foot and some more skirmishers.
Jugurtha's left, though, is in full view: elephants, light infantry, light cavalry and skirmishers.
Above is a full side view of the whole field, Romans to the right as you look at it. The centre of the Numidian deployment is sheltered by that long ridge. The Romans are deployed in typical battle formation: two Roman legions at the right of their line, with the two Socii legions at the left. Velites out front. Equites to the flanks, with a few mercenary skirmishers to help out.
The view switches to the other side, since I'm a Numidian for the evening. Simon is running the right half of the Roman army as Albinus. He responds to the large contingent of elephants and friends on the wing by sending one legion and the Equites diagonally to his right.
The other Roman legion holds in place.
Gordon, the commander of the Socii legions for the evening, advances them in parade-ground style.
Back to the view from the Roman side of the field: the Numidians show themselves.
Three large medium infantry blocks advance onto the ridge. I am in command of the right half of the army.
The column the Romans already knew about is joined by two more. Graham is running this half of the army.
At his extreme left, Graham advances the elephants and their friends, while holding back the light horse in case an opportunity presents itself.
Another side view of the whole field. The Numidians have entirely revealed themselves.
A close-up of Numidians on a hill. This is the first time the army as a whole has seen any action, although bits and pieces have made cameo appearances in other games.
A shot from Graham's viewpoint on the Numidian left as the elephants advance to engage the Roman legion here.
The other Roman legion still maintains position. It's beginning to look rather lonely.
The Socii continue their impressive advance.
At the far right of the Numidian army, my light infantry move to engage the Equites.
My foot stay on their hill for the moment - the view from the other side for a moment.
Another shot of Graham's columns.
The Roman view of Graham's elephant corps.
The side view shows the relative positions at this point. The vast numbers of skirmishers have, as usual, cancelled each other out.
Graham's jumblery goes in and starts to squish Romans. Even his light infantry beat up the legionaries here - Simon's dice are atrocious. Or maybe his Romans are scared of the nellies.
Seeing an opportunity, Graham's columns attack the other Roman legion. By extending his deployment to our left, Simon has left this legion a bit isolated. A calculated risk, of course, but since his Romans are leaving brown lumps behind them every time they hear an elephant, it doesn't seem to be working...
Gordon has used his legionary flexibility to send some of the Socii wide to threaten the open right flank of my infantry blocks. As with Simon's situation, this leaves part of one of his legions a little shallow, so I decide to take a chance and try to crush them before their pals swing in and wipe me out. Both sides are taking risks in search of the all-important breakthrough.
A sideshow: Gordon's Equites against my light infantry. I have some slingers left to pick off any stragglers if he gets lucky.
Combat is now raging across the entire field.
A close-up of Graham's nellies stomping legionaries.
A low-level shot of the infantry of both armies.
Suddenly a gap appears in front of Graham as large numbers of Roman legionaries run for it - a catastrophic series of morale rolls.
At the same time, his columns start munching the other Roman legion.
At the far end of the field, my lights have finally seen off the Equites, at great cost to themselves. At the top left of the photo, though, the extra unit of Socii legionaries is ready to go into the flank of my massed foot.
The whole field at this point. Nasty.
Local success for Graham's foot columns.
My foot just fails to break through the thin white line of Socii  legionaries, and pays the price as I am rolled up from the right. The shot above shows the gallant allies marching to the rescue of those crappy Roman legionaries.
A last shot of the Romans barely hanging on.

In terms of points, this was a creditable victory for Albinus. However, the loss of most of the Roman legionaries is used as political capital by his opponents back in Rome, and Metellus gains appointment as the new proconsular Governor of Africa. Jugurtha retires to lick his wounds; he has known Metellus personally for a very long time, and is calculating that he can skirmish a bit until the latest Roman goes home to claim a triumph. In any case, it will be some time before Metellus arrives with his newly-raised army. In the meantime, Salinus attacks the migrating Cimbri in Noricum; that will be our next game, in two weeks' time.

Quote of the night from Gordon, commander of the Socii: "If ever there were a case for political representation in the Senate, this is it". There is a bit of a pattern emerging in these very late Republican battles: the Italian allies seem to perform much better than the Romans, and are beginning to resent their continuing inferior status. This will bear bitter fruit in the future as the campaign broadly follows historical events. We have now reached summer 110 BC.